![]() ![]() 1 bonus treat is stored every 90 seconds after reaching the companion’s final evolution form.1 bonus treat is stored every 60 seconds before reaching the companion’s final evolution form.1 treat per large monster/champion takedown. ![]() Companions will provide their owners with an increase to mana regeneration equal to while in the jungle (including your jungle, the enemy jungle, and the river).Damaging a camp from a distance will cause companions to leap attack toward the camp, dealing the same amount of damage.Companions will heal their owner for 70% of the above number every time they attack.After their owner has stopped attacking, they will attack two more times and then stop. Companions will deal 20(+4% bonus HP)(+15% AP)(+10% AD) and will attack at a rate of 1 attack per second.Large Monster Experience for Junglers: All large monsters now give an additional 15 experience if you have a jungle companion.Large Monster Experience for Non-Junglers: All large monster experience given to non-junglers has been reduced by 15 experience except for the Ancient Krug which has been reduced by 12 experience.Large Monster Gold: All large monster gold given to non-junglers has been reduced by 15 gold.Lane Minion Experience: Junglers will only gain 75% experience from lane minions before their first pet evolution unless the jungler is behind the average game level.This heal/mana restoration will take the form of a projectile that will be fired towards the champion that last-hit the monster after a 0.3 second delay. ![]() NEW Parting Gifts: All large monsters will now heal [27+3/level (increased by up to 2.25x based on missing health) health and restore 15+2/level (increased by up to 2.25x based on missing mana) mana upon takedown if you have a jungle companion.This increased damage will not apply when invading and dealing damage to the enemy’s camps. NEW Own-Side Clearing Strength: Junglers now deal 20% more damage from non-true damage sources to monsters on their own side of the jungle.After 10 consecutive seconds of not being in combat with a champion, monsters that have been marked for death will die. ![]()
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